OpenGL Utility Library is more sophisticated, built on top of OpenGL (which otherwise allows you to build your desired model up from a small set of geometric primitives - points, lines and polygons) that provides high-level interface for describing relatively more complicated models of 3D objects - automobiles, parts of the body, airplanes, or molecules besides setting up matrices for specific viewing orientations and projections, performing polygon tessellation and rendering surfaces.
No comments :
Post a Comment