Open Graphics Library (OpenGL) is a low level abstract API to interact with graphics processing unit (GPU) to draw 2D and 3D graphics and is a cross-language, cross-platform API typically used to achieve hardware-accelerated rendering, which is faster over software rendering.
OpenGL deals with only rendering and provides, no APIs related to input, audio or windowing.
OpenGL deals with only rendering and provides, no APIs related to input, audio or windowing.
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